Release 0.6.0
v0.6.0 - NPC movement
Summary
This release focuses on restructuring the NPC spawning system and improving crowd flow in the street. NPC movement has been simplified to a vertical flow, and collision interactions between the player, NPCs, and the street have been reworked.
Features
- Moved NPC spawning logic from Game to CrowdManager to organize resposabilities
- Changed NPC movement from random to vertical street flow (up/down)
- Removed top and bottom street boundaries, allowing NPCs to cross the street and disappear naturally
- Reworked collision interactions between player, NPCs, and street
Known Limitations
- After the first batch of NPCs is spawned, no new NPCs are spawned
- If the player collides upwards with NPCs, they may become stuck and not separate
- The game is currently short: the player completes 5 assignments and the game ends
For earlier releases, check my repo
| Status | In development |
| Platforms | HTML5 |
| Author | schardot |
| Made with | Godot |
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